* Finding digital
media resources
* Copyright
* Cloud computing
* Podcasting en
* Screencasting
Friday, November 18, 2011
JISC Digital Media: The Little Guides
7 things: MOOCs
"A massively open online course (MOOC) is a model for delivering learning content online to virtually any person—and as many of them—who wants to take the course. Course activities can be scheduled or asynchronous, and a fluid structure is valuable because students can choose their level of participation and many will do so in an à la carte manner. A MOOC throws open the doors of a course and invites anyone to enter, resulting in a new learning dynamic. Although this dynamic will make some students uneasy and will force instructors to rethink at least some of the elements of their courses, the MOOC can potentially alter the relationship between learner and instructor and between academe and the wider community. As MOOCs evolve, expectations and methods of presentation will likely crystallize, becoming more consistent and more predictable. Those enrolling in a MOOC are likely to discover learning at its most open on a platform that invites the world not only to see and hear but also to participate and collaborate."
Thursday, November 3, 2011
Video games in health care
"Although a great deal of media attention has been given to the negative effects of playing video games, relatively less attention has been paid to the positive effects of engaging in this activity. Video games in health care provide ample examples of innovative ways to use existing commercial games for health improvement or surgical training. Tailor-made games help patients be more adherent to treatment regimens and train doctors how to manage patients in different clinical situations. In this review, examples in the scientific literature of commercially available and tailor-made games used for education and training with patients and medical students and doctors are summarized. There is a history of using video games with patients from the early days of gaming in the 1980s, and this has evolved into a focus on making tailor-made games for different disease groups, which have been evaluated in scientific trials more recently. Commercial video games have been of interest regarding their impact on surgical skill. More recently, some basic computer games have been developed and evaluated that train doctors in clinical skills. The studies presented in this article represent a body of work outlining positive effects of playing video games in the area of health care".
Tuesday, October 11, 2011
Activerend onderwijs mbv stemkastjes: Socrative
"De voordelen die je kan behalen door leerlingen/studenten tijdens de les vragen te stellen en ze (anoniem) te laten beantwoorden zijn talrijk, bijv.:
*je kunt testen wat leerlingen al weten van een onderwerp voordat je het gaat behandelen,
*je kunt je een beeld vormen van wat leerlingen van de les hebben begrepen,
* leerlingen kunnen zelf zien hoe ze presteren ten opzichte van anderen in de groep (daarvoor moet je uiteraard wel de resultaten van de stemming delen met de leerlingen),
* je kunt een discussie starten door de meningen over een onderwerp te peilen,
*je kunt met de leerlingen brainstormen door ze te vragen in een paar woorden hun ideeën naar voren te brengen".
Monday, October 10, 2011
Quixey: App finder
Tuesday, October 4, 2011
Online boek: Eerste Hulp bij e-Onderzoek
"Dit boekje laat zien hoe je, zonder dure en ingewikkelde programma’s, slim kunt zoeken en documenteren.De nadruk ligt op slim zoeken, waarbij we vooral zullen kijken welke mogelijkheden Google biedt. Natuurlijk zijn er ook andere goede zoekmachines, maar Google wordt veruit het meest gebruikt en kan op dit punt het meest, vandaar. Een en ander wordt gepresenteerd aan de hand van acht casussen – onderzoeksvragen zoals studenten die tegenwoordig krijgen voorgelegd".
Uiterst leesbaar en leerzaam.