Thursday, May 24, 2012
Spieken met een Nano
Horloges voortaan maar thuislaten bij tentamens?
Thursday, April 5, 2012
Data sharing is worthwhile
In een bijdrage van Tim Thwaites getiteld "Show me the data: Citing information increases science impact" (pag.4) wordt gerefereerd aan een interessante studie van Heather Piwowar uit 2007 in het gerenommeerde open access tijdschrift PLoSone, getiteld "Sharing detailed research data is associated with increased citation rate".
"Background: Sharing research data provides benefit to the general scientific community, but the benefit is less obvious for the investigator who makes his or her data available.
Principal Findings: We examined the citation history of 85 cancer microarray clinical trial publications with respect to the availability of their data. The 48% of trials with publicly available microarray data received 85% of the aggregate citations. Publicly available data was significantly (p = 0.006) associated with a 69% increase in citations, independently of journal impact factor, date of publication, and author country of origin using linear regression.
Significance: This correlation between publicly available data and increased literature impact may further motivate investigators to share their detailed research data."
Wednesday, March 28, 2012
Wikipedia en wetenschap
"What is perhaps surprising is that Wikipedia appears to be increasingly used by scholars for their research. Research published in 2011 looked at the visibility of Wikipedia in scholarly content, and found a steady increase of the amount of work about Wikipedia from 2002 to 2010"
Tuesday, March 27, 2012
Thursday, March 8, 2012
Thinglink:Creating interactive images
Take a look at this how-to vid:
Here is an example of an infographic of the history of Apple and the famous "I have a dream" picture with Martin Luther King.
Wednesday, January 25, 2012
Teaching large groups. How can we activate students?
Friday, November 18, 2011
JISC Digital Media: The Little Guides
* Finding digital
media resources
* Copyright
* Cloud computing
* Podcasting en
* Screencasting
7 things: MOOCs
"A massively open online course (MOOC) is a model for delivering learning content online to virtually any person—and as many of them—who wants to take the course. Course activities can be scheduled or asynchronous, and a fluid structure is valuable because students can choose their level of participation and many will do so in an à la carte manner. A MOOC throws open the doors of a course and invites anyone to enter, resulting in a new learning dynamic. Although this dynamic will make some students uneasy and will force instructors to rethink at least some of the elements of their courses, the MOOC can potentially alter the relationship between learner and instructor and between academe and the wider community. As MOOCs evolve, expectations and methods of presentation will likely crystallize, becoming more consistent and more predictable. Those enrolling in a MOOC are likely to discover learning at its most open on a platform that invites the world not only to see and hear but also to participate and collaborate."
Thursday, November 3, 2011
Video games in health care
"Although a great deal of media attention has been given to the negative effects of playing video games, relatively less attention has been paid to the positive effects of engaging in this activity. Video games in health care provide ample examples of innovative ways to use existing commercial games for health improvement or surgical training. Tailor-made games help patients be more adherent to treatment regimens and train doctors how to manage patients in different clinical situations. In this review, examples in the scientific literature of commercially available and tailor-made games used for education and training with patients and medical students and doctors are summarized. There is a history of using video games with patients from the early days of gaming in the 1980s, and this has evolved into a focus on making tailor-made games for different disease groups, which have been evaluated in scientific trials more recently. Commercial video games have been of interest regarding their impact on surgical skill. More recently, some basic computer games have been developed and evaluated that train doctors in clinical skills. The studies presented in this article represent a body of work outlining positive effects of playing video games in the area of health care".
Tuesday, October 11, 2011
Activerend onderwijs mbv stemkastjes: Socrative
"De voordelen die je kan behalen door leerlingen/studenten tijdens de les vragen te stellen en ze (anoniem) te laten beantwoorden zijn talrijk, bijv.:
*je kunt testen wat leerlingen al weten van een onderwerp voordat je het gaat behandelen,
*je kunt je een beeld vormen van wat leerlingen van de les hebben begrepen,
* leerlingen kunnen zelf zien hoe ze presteren ten opzichte van anderen in de groep (daarvoor moet je uiteraard wel de resultaten van de stemming delen met de leerlingen),
* je kunt een discussie starten door de meningen over een onderwerp te peilen,
*je kunt met de leerlingen brainstormen door ze te vragen in een paar woorden hun ideeën naar voren te brengen".
Monday, October 10, 2011
Quixey: App finder
Tuesday, October 4, 2011
Online boek: Eerste Hulp bij e-Onderzoek
"Dit boekje laat zien hoe je, zonder dure en ingewikkelde programma’s, slim kunt zoeken en documenteren.De nadruk ligt op slim zoeken, waarbij we vooral zullen kijken welke mogelijkheden Google biedt. Natuurlijk zijn er ook andere goede zoekmachines, maar Google wordt veruit het meest gebruikt en kan op dit punt het meest, vandaar. Een en ander wordt gepresenteerd aan de hand van acht casussen – onderzoeksvragen zoals studenten die tegenwoordig krijgen voorgelegd".
Uiterst leesbaar en leerzaam.
Online boek: Web 2.0 Tools in Education
Informatievaardigheden: Truth, lies and the internet
Men concludeert "that the web is fundamental to pupils’ school lives but many are not careful, discerning users of the internet. They are unable to find the information they are looking for, or trust the first thing they see. This makes them vulnerable to the pitfalls of ignorance, falsehoods, cons and scams".
Het 59 pagina's tellend rapport is gratis te downloaden
Tuesday, September 20, 2011
Self-plagiarism
Self-plagiarism wordt gedefinieerd als "a type of plagiarism in which the writer republishes a work in its entirety or reuses portions of a previously written text while authoring a new work".
"Writers often maintain that because they are the authors, they can use the work again as they wish; they can't really plagiarize themselves because they are not taking any words or ideas from someone else. But while the discussion continues on whether self-plagiarism is possible, the ethical issue of self-plagiarism is significant, especially because self-plagiarism can infringe upon a publisher's copyright. Traditional definitions of plagiarism do not account for self-plagiarism, so writers may be unaware of the ethics and laws involved in reusing or repurposing texts."
Tuesday, July 26, 2011
Wednesday, July 20, 2011
Video games in het onderwijs
Hier spreekt Ntiedo Etuk bijvoorbeeld over het gebruik van video games in het onderwijs.
